![]() The basic structure is a Header, followed by a section called Controllers in which there can be one or more named ControllerSets, within which you can define individual Controllers. Take a look at the structure of the file. You’ll find the input maps inside the Input Maps folder in C:\Program Files\Sibelius Software\Sibelius 6\ on Windows, or by right-clicking on the Sibelius 6 application package and choosing Show Package Contents, then going to Contents/Components/Input Maps. Open up one of the supplied input maps to get a look at the structure of the file. You could also go for a dedicated XML editor, though the input map format is simple enough that you shouldn’t need all that complexity. On Windows, I’d suggest SciTE, and on Mac, I’d suggest TextWrangler. In order to edit an input map file, you’ll need a good text editor. ![]() Sibelius comes with a bunch of input maps for Avid’s M-Audio controller keyboards, but you can create you own simply enough with a sprinkling of XML. ![]() Input maps allow you to control various aspects of Sibelius’s playback and note input features directly from your MIDI keyboard or control surface. A MIDI keyboard, yesterday (courtesy simonrobic on Flickr)
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